A pretty bold prediction, the kind of statement that might come from someone who is trying to get our attention. In this case, it is Canadian artist and author Douglas Coupland and getting us to pay attention is one of his talents. He has a string of novels, starting from Generation X in 1991 and leading up to his most recent book, Generation A, that has just been published. The novel is a dystopian story of the near future when all bees are extinct until five unconnected individuals are stung one autumn. Their conditions gets them all abducted by an unknown organization and transported to an island together.
As part of his promotion of the book, Coupland just did an interesting interview on CBC radio where he talked about the book and his perspectives on the world. You can listen to it in the Podcast. The interview runs about 22 minutes and if you want to skip the story about his houses and bird feeders you can fast forward to about the 12 minute mark.
During the next 10 minutes of the conversation he discusses a central theme in his book about the future of storytelling and unending flood of information we’re experiencing in the world. Although I can’t agree that movies are doomed I do understand that movies, as they currently exist, are doomed. They aren’t going to disappear but they will continue to shrink in their current form as other media approaches to storytelling capture the attention and imagination of the public. In fact, that doom holds true for all forms of narrative. It shouldn’t surprise anyone, things are changing far too quickly in the technological world to believe that any form of storytelling is going to survive untouched.
Yet a lot of us resist the change. He makes a few good points about why we resist it. Most of us who are interested in storytelling had a youth immersed in reading books. It was a solitary activity where we would disappear for hours, alone, into a story. Those hours spent have given us deep belief in the value of our lives as a reflection of those book-bound stories. It wouldn’t be any different if you were raised on film, like the lead character, Toto, in Cinema Paradiso who’s youth became defined by film. We’ve invested a lot of time into those stories and our preferred medium.
So, what is going to happen to a generation who is raised in a world of technology that is focused on immediacy and short burst of information? It is a generation raised on Facebook, MySpace and Twitter. Coupland’s perspective is that they are still going to try to understand that massive confusion in terms of a story, it is just going to be something different. He believes that these new stories will be a serialization that doesn’t have an ending. They don’t need to be long, they just need to engage the audience for a short amount of time. Once they’ve done that, the audience will come back for an unending soap opera. His example was George Lucas, who hasn’t made a film in years and has said he is going to television because of its opportunity for endless serialization. I think serialization is a likely trend, I don’t agree that television is going to be the main distribution channel for those stories though. I think it is in as much trouble as film at the moment.
One of the key points that Coupland made is that all this new technology is flooding our lives and we don’t even have the vocabulary to talk about it. Each new wave of change puts us in a very different place. This is perhaps the most challenging element in discussing storytelling for research, filmmaking or television. Things are changing very quickly and we’re not keeping up with our vocabulary enough so that we can even have those conversations about what is happening in our disciplines, where things are going and even if our discipline will even exist in a few years.
My own research looks at another experience that has filled up the lives of a lot of young people out there, video games. I’ve taken a look at the kinds of meaning those hours of game playing have for the players and what they mean to their worldview. Whenever I talk to them about learning or worldview within those game environments, it is often a new perspective to that experience. The statement “I hadn’t thought of it that way” happens consistently throughout those conversations. It is becoming apparent that the meaning behind those technology experiences receives many different definitions depending on the individual. Will it form part of their own perspective on narrative and meaning in their life? Perhaps, but the meaning of those experiences is not something that is easy to generalize, to a culture yet alone an entire generation. Coupland talks about the only people who jump on that idea, the marketers and politicians who see a definable personality for a generation as something they can use to their own advantage. I think the answer is going to be a lot more complicated, I just hope I can figure out the vocabulary to talk about it before it changes again.