Tagged with Call of Duty

Break the Fourth Wall

and this is what you get:

“a clichéd, kitsch and largely nonsensical story with more plot holes than a field in Cambodia”

Dan Cheer’s Review, Game Planet

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Call of Duty Screenshot

In a recent review of the new Call of Duty: Modern Warfare 2, Dan Cheer finds a well-modeled, visually stunning game…with a plot that seems to have been cut and pasted from whatever action genre b-movie that happened to be in the blu-ray player of the game designer when he sat down to build the narrative. The story revolves around several challenges involving shooting evil Russians and blowing stuff up. As I write critiques on the use of narrative in various gaming contexts I wonder why they are making it so easy? These multi-million dollar creative properties aren’t converging as much as co-opting the worst of the film genre in an attempt to engage their audience in an immersive experience. They aren’t drawing their audience through the fourth wall and allowing them to engage in the narrative. They are providing such bad storytelling that the players are just trying to avoid paying attention to it so it doesn’t disrupt their game play.

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